How to "Make It" in the RPG Industry

by Mike Shea on 5 October 2024

How to "Make It" in the RPG Industry

This page includes resources and shared experiences for those interested in publishing tabletop roleplaying products. It’s based on my own experiences – just a drop in the bucket in the world of TTRPG publishing – but hope they’re useful.

General Recommendations

Table of Contents

What Does it Mean to "Make It" in the RPG industry? The Levels of "Making It"

How do you define “make it”? That is the ultimate determination of success. What’s your goal? Is it reasonably attainable?

Here's a loose but useful model for different levels of "making it". The model has three considerations to keep in mind:

And here are the tiers:

Sly Flourish is a tier 6 company and will likely stay there until we close the doors. Tier 5 is a reasonable expectation for a good-sized successful company and any tier can be considered a success. You decide where you fall and what level you'd like to grow to.

Again, this isn't a perfect model, but it can help us to understand the ladders of "making it".

Getting Attention

YouTube Experiences

What Should You Make?

What sort of product should you make? Is the product you're thinking about something people really want?

Where Should You Sell Products?

In order of best to worst from the perspective of reach, profit margin, and control over the platform.

The Marketing Bubble

The traditional concept of the marketing funnel doesn’t always work. Customers sometimes enter at the bottom of your funnel. Instead, think of your whole work as a bubble with entry points like the Disney business model. Know what the entry points are and then get them bouncing around inside the bubble of your work.

The Traditional Marketing Funnel

What does the traditional marketing funnel look like?

The funnel:

You can’t jump levels in the funnel. People buy $6 starbucks coffees because they know what they’re getting. They have a relationship with Starbucks. If two guys in ski masks jumped out of a van and told you to buy their $6 coffee, you’d run. It took Starbucks a lot of time and money and energy to get you to buy a $6 coffee.

The Disney Bubble

This is what a marketing bubble looks like. Each product type leads to other product types. Customers enter the bubble and bounce around from product type to product type.

The Sly Flourish Bubble

We can do this to! What are our product types and how do customers bounce around?

Entry Points into the Sly Flourish Bubble

This is how people tend to find the rest of my work in order of popularity. The percentages are the percentages of people who found my Patreon through these channels but I bet its similar for my other projects. Notably absent is my newsletter. I wish I had put it on there.

Example Interconnections

Once people are into the bubble, they bounce around to other parts of the bubble.

Surprising Interconnections

Sometimes the bottom of the funnel is actually the top!

Finding Your Entry Points

Where do people find your work organically? Which platforms bring customers to me that typically don’t already know about my work?

Which Platforms Don't Bring New People To My Work?

Most of these platforms are designed so users don’t leave the platform.

Kickstarter Sources

What about sources for Kickstarters? These are the sources from my City of Arches Kickstarter campaign.

City of Arches Kickstarter Sources Backers Percentage Gross Value
Kickstarter Driven 1886 43% $87,548
BackerKit Marketing 779 18% $36,161
Unknown 392 9% $18,197
Email Newsletter 221 5% $10,259
YouTube (Non-Sponsorship) 210 5% $9,748
Patreon 193 4% $8,959
Previous Kickstarter Update 181 4% $8,402
Web Search 144 3% $6,684
Blog Promotion 126 3% $5,849
DTRPG Email 93 2% $4,317
Sponsored YouTube Video 70 2% $3,249
Influencer Outreach 28 1% $1,300
Reddit 17 0% $789
Community Post 14 0% $650
Mastodon 5 0% $232
Twitter / X 4 0% $186
Facebook 4 0% $186
Bluesky 3 0% $139
Podcast 1 0% $46

Note, podcasts is almost certainly an error and podcast referrals were likely included in YouTube referrals because I accidentally used YouTube tags in most podcast descriptions. Still, I expect Podcasts were low. No one in a car is going to stop to click a link.

Is AI Killing Blogs? Not Yet!

While I'm hearing a lot about the collapse of hits reaching websites due to Google's AI summaries, it isn't hitting me yet. Looking over years of web statistics I keep on SlyFlourish.com, I'm seeing a gradual downward trend but nothing like the big cliff big content sites seem to be hitting.

Beyond that, though, I still think it's worth having a blog for a few reasons:

The article The Media's Pivot to AI Is Not Real and Not Going to Work has some great insights into this problem but a quote from Will Welch at New York magazine:

“The good news for any digital publisher is that the new game we all have to play is also a sustainable one: You have to build a direct relationship with your core readers,”

I like that a lot. Our focus should be on reaching individuals ourselves -- building that direct communication and connection. When I send an email newsletter, it's an article I wrote with my own fingers and emailed to a real individual who subscribed because they want to hear what I have to say. When someone subscribes to my podcast, I'm talking to them. When they join my Patreon, I can email them cool stuff I'm making, take questions from them in my Q&A thread, and talk directly with them in Discord. Whey they buy a book, they get a book I wrote and produced with my best take on the subject of the book.

That's what I want to focus on and I think having a blog still helps me do that.

Final Thoughts on the Marketing Funnel

Think about your entry point and think about how every product you make is a vehicle to get people to your other products. Get them into your bubble and bounce them around.

Ignore platforms that don’t bring people into your bubble (seriously, let go of X).

Thoughts on the DM’s Guild

Think hard before you publish your product on the DM’s Guild. Lots of people are excited about publishing to the DM’s Guild but it has one huge drawback and a couple of smaller ones. The big one:

Once you publish a product to the DM’s Guild, you can never publish it anywhere else – ever.

When you publish a product to the DM’s Guild, you agree to an exclusive perpetual license. You can never publish that work anywhere else, ever. You can’t split it up and offer samples for a newsletter or Patreon. You can’t offer it as part of a Kickstarter. You can’t use it as marketing material. It’s on the DM’s Guild, and only on the DM’s Guild, forever. You still technically “own” it, but not really. You own it but you’ve lost control of it.

Regardless of what they say, WOTC is unlikely (like lottery-ticket unlikely) to hire you because you published on the DM’s Guild. Yes, I have friends who published there who ended up getting freelance work from them. But that’s out of how many authors? Tens of thousands? These days, it’s a lot less likely than it once was.

Some argue that the DM’s Guild has better visibility to D&D customers than any other source. Maybe that’s true but it’s only one source, but you have access to all of them. You don’t just publish to DTRPG or Patreon or Amazon – you can publish to all of them. You can experiment. You can change your product and your model. You have no limits when you publish your work to non-exclusive stores. Make it an audiobook. Make it a YouTube series. Do whatever you want with it. Maybe you would get more purchases on the DM’s Guild than DriveThruRPG, but you for sure can’t experiment by publishing it anywhere else.

Also, a 50% royalty is really bad. You're paying at least an extra 20% to WOTC for each purchase. What are you paying that 20% for? Access to WOTC IP you wouldn’t otherwise have – and that is the ONLY reason to publish to the DM’s Guild.

The only reason to publish to the DM’s Guild is if you absolutely must use Wizards Intellectual Property you can’t otherwise use.

If your product is built to use WOTC intellectual property, now you’re making them earn that 20%.

Better yet, make up your own new monsters and your own new world and sell it wherever and however you want.

The DM’s Guild is an extremely restrictive and expensive platform to publish to. When you publish a product there, you've handed that product to the DMs Guild forever and can never take it back. You can’t say you haven’t been warned.

Links to Further Discussions

The following articles expand on the topics in this one:

The following shows I either made myself or joined as a guest where I talk about making D&D stuff. They offer some insights on what I’ve done and what worked for me.

Two other great videos and playlists include: